> [LOG]: Accessibility in Pareidolia
> Transcribing log: DEV_11.27.22
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Hey there,
Huge breakthrough! On weekends, I like to work on low-priority aspects of Pareidolia. This weekend I decided to tackle some of the various accessibility adjustments like a dyslexia friendly font and color blindness shaders. I am very excited to share some of what I have accomplished so far! The project now has a very solid foundation for font replacement and color blindness adjustments along with an intensity slider.
The biggest hurdle was utilizing the dyslexia friendly font since many of the GUI assets use a separate drawing surface to allow for pixel-perfect upscaling. But as shown in one of the screenshots provided, I was able to display the type pretty well! I am more than excited about this addition. I will link the resources if anyone is interested in utilizing these features as well.
Color blindness shader resource
It is still a process and I am looking forward to the feedback when the second demo is complete and people have the chance to try these features.
Thank you for your continued interest!
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> Printing #SOCIALS.array
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> Exiting
Get Pareidolia: Going Home
Pareidolia: Going Home
You might be separated, but you are not alone...
Status | In development |
Author | James Harper |
Genre | Platformer, Adventure, Puzzle |
Tags | 2D, Atmospheric, Multiple Endings, Pixel Art, Singleplayer, Spooky, Story Rich |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- > [LOG]: What's New? It's Been a WhileFeb 20, 2023
- > [UPDATE]: Patch 0.2.2.0 InformationFeb 06, 2023
- > [UPDATE]: Patch 0.2.1.0 is LiveJan 29, 2023
- > [UPDATE]: Public Alpha 2 Is Available!Jan 19, 2023
- > [LOG]: Good Lord It's Coming I Swear It.Jan 09, 2023
- > [LOG]: New Year, New Demo Next WeekJan 02, 2023
- > [LOG]: Core Showcase Elements Are Implemented!Dec 18, 2022
- > [LOG]: Spooky Man with Spooky HandsDec 12, 2022
- > [LOG]: Upgrading Pareidolia to the Latest GameMaker VersionDec 05, 2022
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