> [LOG]: Spooky Man with Spooky Hands
> Transcribing log: DEV_12.11.22
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New post, new updates:
So I've been reworking how speed plays a roll in the game as I mentioned last time and for the second demo I’m going to have the player run faster when the entity is spawned but then return to a walking pace when the entity disappears. This has been feeling pretty okay for the time being but will need to be tweaked if I decide to keep this system.
New running animations have been added and all of the animations for the entity are fully implemented. This week I am focusing on the monster itself and ensuring that it behaves the way I need it to. This includes spawning when suppose to, being able to hunt the player by itself, and more that I have changed regarding the behavior of the monster since the first demo.
More updates to come! Thank you for your continued interest.
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> Printing #SOCIALS.array
//Instagram: instagram.com/pareidoliagame
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//YouTube: youtube.com/@pareidoliagame
//Mastodon: mastodon.gamedev.place/@artofjames
> Exiting
Get Pareidolia: Going Home
Pareidolia: Going Home
You might be separated, but you are not alone...
Status | In development |
Author | James Harper |
Genre | Platformer, Adventure, Puzzle |
Tags | 2D, Atmospheric, Multiple Endings, Pixel Art, Singleplayer, Spooky, Story Rich |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- > [LOG]: What's New? It's Been a WhileFeb 20, 2023
- > [UPDATE]: Patch 0.2.2.0 InformationFeb 06, 2023
- > [UPDATE]: Patch 0.2.1.0 is LiveJan 29, 2023
- > [UPDATE]: Public Alpha 2 Is Available!Jan 19, 2023
- > [LOG]: Good Lord It's Coming I Swear It.Jan 09, 2023
- > [LOG]: New Year, New Demo Next WeekJan 02, 2023
- > [LOG]: Core Showcase Elements Are Implemented!Dec 18, 2022
- > [LOG]: Upgrading Pareidolia to the Latest GameMaker VersionDec 05, 2022
- > [LOG]: Accessibility in PareidoliaNov 28, 2022
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