> [LOG]: New Year, New Demo Next Week
> Transcribing log: DEV_01.01.23
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~It's on its way!!!!!
I am currently designing the puzzles and map for the second public alpha and it has been pretty tricky but I am following a very strict schedule and have been keeping up pretty well. There still is alot needed to be done to get my seal of approval. I'm aiming for January 11th and I will make occasional updates leading up to that day.
Christmas and New Years has been nice but I am looking forward to kicking off 2023 with a banger of a demo. I am super excited to present what I have been working on hopefully I am able to show why it has taken me so long to get this out the door.
I want to thank everyone for the continued interest and I really hope there is something special that can be experienced from my little chunk of game. More updates to come!
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> Printing #SOCIALS.array
//Instagram: instagram.com/pareidoliagame
//Twitter: twitter.com/pareidoliagame
//YouTube: youtube.com/@pareidoliagame
//Mastodon: mastodon.gamedev.place/@artofjames
> Exiting
Get Pareidolia: Going Home
Pareidolia: Going Home
You might be separated, but you are not alone...
Status | In development |
Author | James Harper |
Genre | Platformer, Adventure, Puzzle |
Tags | 2D, Atmospheric, Multiple Endings, Pixel Art, Singleplayer, Spooky, Story Rich |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- > [LOG]: What's New? It's Been a WhileFeb 20, 2023
- > [UPDATE]: Patch 0.2.2.0 InformationFeb 06, 2023
- > [UPDATE]: Patch 0.2.1.0 is LiveJan 29, 2023
- > [UPDATE]: Public Alpha 2 Is Available!Jan 19, 2023
- > [LOG]: Good Lord It's Coming I Swear It.Jan 09, 2023
- > [LOG]: Core Showcase Elements Are Implemented!Dec 18, 2022
- > [LOG]: Spooky Man with Spooky HandsDec 12, 2022
- > [LOG]: Upgrading Pareidolia to the Latest GameMaker VersionDec 05, 2022
- > [LOG]: Accessibility in PareidoliaNov 28, 2022
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