> [UPDATE]: Patch 0.2.2.0 Information
> Transcribing log: DEV_02.06.23
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Happy Monday everyone!
I patched the public build today and here are the major changes:
- Textboxes are scaled at a 4:1 ratio now instead of 3:1 making them larger and leave more breathing room for long speaker strings
- Revised zombie collision checking and roaming behavior
- Removed debugging tools that where left on during a fresh save. Debugging toggles are still enabled after reaching an ending.
- Fixed cave lanterns from going permanently dark when bumping into them
I want to encourage anyone that gives it a shot to leave feedback either directly on the project page or via the feedback form. Any critique or comments regarding what you enjoyed and what did/didn't work goes a long way for me and really helps identify crucial elements of my game that I need to pay attention to.
Thank you again for your continued interest! More updates to come.
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> Printing #SOCIALS.array
//Instagram: instagram.com/pareidoliagame
//Twitter: twitter.com/pareidoliagame
//YouTube: youtube.com/@pareidoliagame
//Mastodon: mastodon.gamedev.place/@artofjames
> Exiting
Get Pareidolia: Going Home
Pareidolia: Going Home
You might be separated, but you are not alone...
Status | In development |
Author | James Harper |
Genre | Platformer, Adventure, Puzzle |
Tags | 2D, Atmospheric, Multiple Endings, Pixel Art, Singleplayer, Spooky, Story Rich |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- > [LOG]: What's New? It's Been a WhileFeb 20, 2023
- > [UPDATE]: Patch 0.2.1.0 is LiveJan 29, 2023
- > [UPDATE]: Public Alpha 2 Is Available!Jan 19, 2023
- > [LOG]: Good Lord It's Coming I Swear It.Jan 09, 2023
- > [LOG]: New Year, New Demo Next WeekJan 02, 2023
- > [LOG]: Core Showcase Elements Are Implemented!Dec 18, 2022
- > [LOG]: Spooky Man with Spooky HandsDec 12, 2022
- > [LOG]: Upgrading Pareidolia to the Latest GameMaker VersionDec 05, 2022
- > [LOG]: Accessibility in PareidoliaNov 28, 2022
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