> [LOG]: Ha$py Ha^low*en! (+ some thoughts)
> Transcribing log: DEV_10.31.22
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Hey there,
I want to thank those that come back to the project page every now and again! It's always nice to see the visit number go up and it lets me know there is still interest in the project. My original goal for the second demo was, of course, Halloween. A few things came up during development and work on the second demo is way behind my intended schedule. It is difficult for me to maintain an online presence while I work and I appreciate the casual interest as always. It is also harder than I originally thought to share my game to a broader audience in the hopes to catch some additional interest. Thoughts are being put into that aspect of the project promotion but I will stick with itch.io's devlog features for now.
Stay safe and happy Halloween!
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> Exiting.
Get Pareidolia: Going Home
Pareidolia: Going Home
You might be separated, but you are not alone...
Status | In development |
Author | James Harper |
Genre | Platformer, Adventure, Puzzle |
Tags | 2D, Atmospheric, Multiple Endings, Pixel Art, Singleplayer, Spooky, Story Rich |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- > [LOG]: What's New? It's Been a WhileFeb 20, 2023
- > [UPDATE]: Patch 0.2.2.0 InformationFeb 06, 2023
- > [UPDATE]: Patch 0.2.1.0 is LiveJan 29, 2023
- > [UPDATE]: Public Alpha 2 Is Available!Jan 19, 2023
- > [LOG]: Good Lord It's Coming I Swear It.Jan 09, 2023
- > [LOG]: New Year, New Demo Next WeekJan 02, 2023
- > [LOG]: Core Showcase Elements Are Implemented!Dec 18, 2022
- > [LOG]: Spooky Man with Spooky HandsDec 12, 2022
- > [LOG]: Upgrading Pareidolia to the Latest GameMaker VersionDec 05, 2022
- > [LOG]: Accessibility in PareidoliaNov 28, 2022
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