> [LOG]: Going Back to Active Updates
> Transcribing log: DEV_11.06.22
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Hey there,
I am going to update the Pareidolia socials with updates actively again but this time try to balance work on the game with engagement on the project's socials. You can follow the game's developments on Twitter, Instagram, and YouTube; links at the end of this post. This will be another attempt to build an audience but primarily to share some of the development.
On a different note: I've noticed some bad actors using my name and branding to shovel malware. As flattered as I am that someone would make a bot to copy/paste the branding and reupload videos I did at 360p in 2022, please know that this is not me and the official channels are the ones outlined on this project page. I will never have a public GitHub, require a key to play the game, or upload it on a really shallow looking Turkish website. Any new social channels will be announced here and will be using the official project branding.
Thank you for the continued interest and support!
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> Printing #SOCIALS.array
//Instagram: instagram.com/pareidoliagame
//Twitter: twitter.com/pareidoliagame
//YouTube: youtube.com/@pareidoliagame
> Exiting.
Get Pareidolia: Going Home
Pareidolia: Going Home
You might be separated, but you are not alone...
Status | In development |
Author | James Harper |
Genre | Platformer, Adventure, Puzzle |
Tags | 2D, Atmospheric, Multiple Endings, Pixel Art, Singleplayer, Spooky, Story Rich |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- > [LOG]: What's New? It's Been a WhileFeb 20, 2023
- > [UPDATE]: Patch 0.2.2.0 InformationFeb 06, 2023
- > [UPDATE]: Patch 0.2.1.0 is LiveJan 29, 2023
- > [UPDATE]: Public Alpha 2 Is Available!Jan 19, 2023
- > [LOG]: Good Lord It's Coming I Swear It.Jan 09, 2023
- > [LOG]: New Year, New Demo Next WeekJan 02, 2023
- > [LOG]: Core Showcase Elements Are Implemented!Dec 18, 2022
- > [LOG]: Spooky Man with Spooky HandsDec 12, 2022
- > [LOG]: Upgrading Pareidolia to the Latest GameMaker VersionDec 05, 2022
- > [LOG]: Accessibility in PareidoliaNov 28, 2022
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